Good morning folks. I wanted to start this week off with a bit of an update and roadmap on the live side of things, and what you can expect the next few patches.

To start with, we think Magic in Mayhem launched as a pretty solid set. The origins and champs are very fun, the Charms mechanic landed well, people are enjoying the core of the set, and most of our players are having a great time playing TFT. Which is awesome! That being said, for our most engaged players, the balance has got to a spot where the first two patches had a big gap between the best comps and the rest. Syndra and Ahri have been doing their best to show up in every game, reroll comps in general are very strong, and there’s a good chunk of champs and traits that are too difficult to pull off victories with. So what are we doing about it?

First, you can expect a 14.16B, likely going live tomorrow (Aug 20) that will be focused on nerfing the top end of things. We’re still seeing some combats resolve too quickly, so we’re opting to go with nerfs here. Expect things like a couple hero augments, a couple trait breakpoints, and a few champ nerfs. Want to try to improve things quickly, so we’re going to get that in your hands ASAP.

After that, we’ll be locking in Patch 14.17 which locks on Wednesday, but goes live to you Aug 29th. While that does include Tocker’s Trials which I’m personally excited for, on the balance side we’re going to have three major focuses here. First, Augment balance is going to be a major focal point and you’ll see a pretty large amount of number adjustments here to close the gap between the 4.0 augments and the baseline. Second, Buffs! Champs and traits that haven’t had any time to shine are going to get buffs! Stuff like Twitch, Cassiopiea, Hecarim, and more! Buffs are always fun! Third, item balance. Right now we still believe items are holding a bit too much scaling power, so we will likely be bringing down some of the top end items to baseline levels of other items.  Should be a decently large patch, but fun with more lines enabled.

And then, just to get you prepared, Patch 14.18 (which I’ve been code naming Set 12.25) will be a larger patch with some reworks and surprises. We’ve seen some stuff that could use a minor update, so expect some augment, trait, and champ light reworks to improve the set further. As an example, we will likely be adjusting how Honeymancy works. It will still have mini bees that fire, but the mechanics of how many and how much damage they do will be changed quite a bit. And this is just one example. In addition, we have a few surprises here that you aren’t expecting that are likely to be permanent parts of TFT in the future. Excited to show you what we’ve been cooking up. I’ll likely be sharing details of this patch during the weeks leading up to it, so you’ll get lots of details.

So there ya go. We want to keep the ball rolling on Magic & Mayhem, and that means continuing to deliver new charms, balance updates, bug fixes, and general improvements. To everyone who has been playing so far, thank you! Twelve sets in and it’s still a joy for us to share TFT with all of you. Have a great week, and take it easy 🙂

Link to Mortdog’s original post

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