Summary of the new Ghostly comp(s) featuring information from Deisik, Tex Summers and Demacian Raptor.

Deisik’s Commentary

  • 4 Ghostly are good at all stages of the game
  • At level 8 increase to 6 Ghostly
  • Frontline items are more important than backline
  • True BIS (Best in Slot) is Guinsoo/Redbuff/Hextech
  • Place the Ghostly emblem on a frontliner
  • Support items have huge value in this comp
  • Item Priority
    • Ionic on the main tank
    • AS on backline carry
    • Tank items

Sample Boards

Sample Non-Reroll Comps by Tex Summers

  1. Ghostly 6 Ashe
  • Roll on 3-2 for Ghostly 4/Sniper/Amumu and push to 8.
  • Play Ghostly 6/Amumu/Ashe at 8, and Ornn at 9.
  • If you have enough gold, try and cap out with legendary units like Lissandra, Sett, or Udyr.

2. Ghostly 6 Syndra

  • Again, roll on 3-2 for Ghostly 4/Arcanist/Frontline Your Arcanist can be Ahri or Zoe, while Frontline can be any Bruiser/Behemoth/Warden.
  • Push 8 and play Ghostly 6/Syndra/Frontline, and eventually go 9 for Fated3 (or any strong combo, like Rakan/Riven).

3. Ghostly 6 Kai’Sa

Ghostly 6 Kai’Sa

Tips by Demacian Raptor

  • Ghostly damage is bonus magic damage, so maximize your damage with Shred & Sunder
  • As the Ghostly player — clump your units to focus fire the enemy your carry is hitting
  • Against a Ghostly player — spread your frontline to avoid focus fire

Links to original posts by Deisik, Tex Summers, and Demacian Raptor

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