One of our goals going from Remix Rumble to Inkborn Fables was to increase how often players were able to reach higher levels, and hit that end game fantasy more often.
With Remix Rumble, we would see low elo players hit Level 10 in around 3-5% of their games, while high elo was 5-9% of their games. It felt bad for low elo players to only experience this 1 in 20 games or more, so we set out to increase that. However we needed to be careful to not bloat it too much, as we didn’t want it every game.
We changed some of the XP numbers back and forth during PBE, there was the new loot system that launched in 14.5 that was generally more generous, and then we have the encounters. All of this took steps to making this true, so the question is, how did we do?
It’s still early of course, but from the first day of data, low elo players are making it to Level 10 8% of the time now, while high elo is 10%. This is good news in that we moved up low elo without affecting high elo too much…but it’s still early. The real test will be in a week or two.
Level 9 went from 24-27% in low elo to 34%, and 38-42% in high elo to 42%. So far the plan seems to be working! I’ll check again in around two weeks, and if we’re still looking about the same, that will help decide if we need to make any more adjustments…but so far this looks to be hitting our goals.
As you play games this weekend, keep track of how often you hit Level 9 and 10. Is it around these numbers? If not, maybe there’s areas to improve your econ! Something to keep an eye out for. Happy Friday, and I look forward to playing ranked all day Saturday. Until then, take it easy 🙂

>>> Original post by Mortdog





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