Any time we launch a new set, the team is of course excited and proud of the work they’ve done. As they should be! But the live team is also filled with nerves, because if anything is wrong, it’s going to suck…

Thankfully Inkborn Fables looks to be in a pretty solid spot after launch! Woohoo! It’s early of course, but the data shows things in a pretty darn good place. Lots of viable comps, champs, and more. And people seem to be having fun! So that’s a massive success.

That’s not to say it’s perfect of course. Some augments on the top and bottom end will need taken care of in 14.7, we have some missing text to give us levers to tune a few traits, and a few rare bugs that can be frustrating. But overall seems like a really good launch! I’d give it a solid B+/A- so far!

One of the challenges for any game like TFT and establishing a good balance team, is just how thankless and demoralizing the job can be. In all of our internal surveys and data, balance is the thing that when it’s great, you just don’t hear about it. When it’s bad, it sets everything on fire. That kind of pressure can really get to folks after a while, especially in a world where balance PERCEPTION is often not matching from reality, and every one’s experiences are different.

Either way, TLDR – Inkborn Fables balance looks pretty solid. Team already has some clear stuff to work on for 14.7, but otherwise have fun and enjoy, and share your best moments! Thanks all and take it easy 🙂

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