Patch 14.2 is a relatively small patch. After a large patch like 14.1, we mostly wanted to focus on a few adjustments to clean things up. The balance changes you will see will be very small, much like what we saw in the pre-Vegas patch.

However, there are 3 champion reworks you can expect.

Kayle’s shape is changing. Currently she has to cast (though it’s 30 mana so it’s a formality) then is stuck in the transformed state for 5 seconds before she can do her finale. Late game, this is too slow to really be impactful. Now, she will always be in the transformed state with empowered autos, and her 120 mana spell will be the finale she has now. This should make her easier to use, scale a bit better, and even act as an item holder for Karthus as necessary.

Speaking of Karthus, he’s getting the biggest change. No one enjoys starting the fight, only to have your carry die 5 seconds later to a Karthus crit because they got the lucky crit. For a champ like this, too much power is in that first cast. So there’s a bunch of changes including: No mana on kill, damage way down, spell will always crit if it can, crit converts to AP, and gains 30 AP each cast. The goal here is that you will need Karthus to cast a couple times before he’s truly a monster. He’ll be much weaker the first 10 seconds of a fight, but if the fight lasts, he’ll be a monster.

Finally Urgot. This guy is pretty darn good Stage 2 and 3, but the second he runs into a tank, especially late game, he just gets stuck and does nothing. So his damage is going down a little (meant to nerf his AOE and Stage 2 power), but now if he only hits a single target, it will be 50% stronger. This will hopefully give him the tools to help you cut through a tank as needed.

Patch 14.2 and these reworks go live on January 24th. Until then, take it easy!

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