Table of Contents
Patch Notes & Rundown Information
Full patch calendar https://riot.com/3GO8tlz
Patch 14.20 Info
Deploy Wed 9-October-2024
Official Patch Notes https://bit.ly/3Yj0QeD

14.20B Rundown Slides https://tfthub.com/2024/10/09/set-12-patch-rundown-14-20b/
14.20B Rundown Video https://youtu.be/dcAjvg4EFpw?si=koiq61V1CbLmOkel
14.20 Rundown Slides https://tfthub.com/2024/10/06/set-12-patch-14-20-rundown-slides/
14.20 Rundown Video https://youtu.be/ssD2dF4N6t0?si=KSdOdIp3_Hw8ejYM
Patch 14.19 Info
Deploy Wed 25-September-2024
Official Patch Notes https://riot.com/3XDhbuf

14.19 Rundown Slides https://tfthub.com/2024/09/24/set-12-official-patch-14-19-notes/
14.19 Rundown Video https://www.youtube.com/watch?v=awvjfyZDqNY
Bugs
If you encounter a bug, please try to get a video of it, it will help the devs diagnose the problem much faster. Please post any bugs in Mort’s Discord https://discord.gg/Mortdog in the #bug-reports channel.
Patch 14.18 Bug Fixes

Current patch (14.18) commonly reported bugs
- Lucky Gloves giving double unique/non-ideal items; Blue Buff, EoN, Sunfire etc…
- Removing a Faerie item while having a full item bench can cause the Faerie item to disappear permanently.
- If Morgana captures a unit with Suspicious Trench Coat after it’s activated un-interactable ghost units may appear on the bench.
- A unit with Yuumi attached will be immune to Zephyr.
- Yuumi next to a unit with Hullbreaker will disable Hullbreaker.
- Items can not be added or removed from a 4☆ unit
- Getting a 4☆ unit gives you a free 3☆ version of the same unit
- COMBAT NOT RESOLVING – DEVS KNOW IT EXISTS, BUT HAS NOT REPRO. IF YOU EXPERIENCE IT, PLEASE POST YOUR LOGS IN #fight-not-ending-after-all-units-die in Mortdog’s Discord
Tocker’s Trials
- Completed items doesn’t stack item bonus is intended.
Unfortunately, Tocker’s Trials likely won’t get any more dev time to it, so any reported bugs likely won’t get fixed.
Last Updated 24 September 2024
For known interactions, long term bugs or general TFT bugs, check out Known Bugs/Interactions
Source: Mortdog’s Discord
Set 12 Information
Set 12 All Utility Sources

1-Cost Orb Layout
Missed Connections Augment

Tournament Realm Missed Connections Augment

Sugarcraft Rewards Table

Portal Information
Portal: Loot Subscription Loot Table

Augment Information
Augment: Call to Chaos Rewards Table

Augment: Trait Tracker Spreadsheet
Spreadsheet for Trait Tracker created by Chabo (@zhou_yabo@twitter.com)
Spreadsheet https://bit.ly/3ziCGIG

Augment: The Golden Egg Augment Rewards

Augment: A Golden Quest Augment Rewards

Augment: An Upgraded Adventure Rewards

Augment: Fortune Favors the Bold Rewards

Bonus Loot Orbs Information

Bag Sizes and Shop Odds

Player Damage
Player Damage = Stage Player Damage + Surviving Enemies Damage
- Stage Player Damage = 0/2/5/8/10/12/17/150
- Surviving Enemies Damage = 1/1/1/1/1/etc
Last changed Patch 14.9
Tiebreaker Rules
(1) Ties are broken first by the “most dead” rule (more negative health = worse in tiebreakers) then
(2) “Prior health” (less health before losing = worse in tiebreaker)
(3) If players are still tied after applying both (1) & (2), we look back to see which of the tied players won a round most recently. That player has the advantage in the tiebreaker.

Link to Ananda’s original post
Augment Tree & Tables
Some Encounters move Augments around from their usual spots
- If you get an augment at both 2-1 and 2-5, the 2-5 augment choices can show you things that typically appear in Stage 2 (like March of Progress or Clear Mind)
- Augments which appear in the same Stage can now have different tiers e.g., 2-1 can be Gold and 2-5 can be Prismatic
- Stage 4+ augments are all considered Stage 4 augments

Augment Tree (Unchanged since Patch 13.12)

