Patch Notes & Rundown Information

Full patch calendar https://riot.com/3GO8tlz

Patch 14.20 Info

Deploy Wed 9-October-2024

Official Patch Notes https://bit.ly/3Yj0QeD

Official Patch 14.20 Notes

14.20B Rundown Slides https://tfthub.com/2024/10/09/set-12-patch-rundown-14-20b/

14.20B Rundown Video https://youtu.be/dcAjvg4EFpw?si=koiq61V1CbLmOkel

14.20 Rundown Slides https://tfthub.com/2024/10/06/set-12-patch-14-20-rundown-slides/

14.20 Rundown Video https://youtu.be/ssD2dF4N6t0?si=KSdOdIp3_Hw8ejYM

Patch 14.19 Info

Deploy Wed 25-September-2024

Official Patch Notes https://riot.com/3XDhbuf

14.19 Rundown Slides https://tfthub.com/2024/09/24/set-12-official-patch-14-19-notes/

14.19 Rundown Video https://www.youtube.com/watch?v=awvjfyZDqNY


Bugs

If you encounter a bug, please try to get a video of it, it will help the devs diagnose the problem much faster. Please post any bugs in Mort’s Discord https://discord.gg/Mortdog in the #bug-reports channel.

Patch 14.18 Bug Fixes

Current patch (14.18) commonly reported bugs

  • Lucky Gloves giving double unique/non-ideal items; Blue Buff, EoN, Sunfire etc…
  • Removing a Faerie item while having a full item bench can cause the Faerie item to disappear permanently.
  • If Morgana captures a unit with Suspicious Trench Coat after it’s activated un-interactable ghost units may appear on the bench.
  • A unit with Yuumi attached will be immune to Zephyr.
  • Yuumi next to a unit with Hullbreaker will disable Hullbreaker.
  • Items can not be added or removed from a 4☆ unit
  • Getting a 4☆ unit gives you a free 3☆ version of the same unit
  • COMBAT NOT RESOLVING – DEVS KNOW IT EXISTS, BUT HAS NOT REPRO. IF YOU EXPERIENCE IT, PLEASE POST YOUR LOGS IN #⁠fight-not-ending-after-all-units-die in Mortdog’s Discord

Tocker’s Trials

  • Completed items doesn’t stack item bonus is intended.

    Unfortunately, Tocker’s Trials likely won’t get any more dev time to it, so any reported bugs likely won’t get fixed.

Last Updated 24 September 2024

For known interactions, long term bugs or general TFT bugs, check out Known Bugs/Interactions

Source: Mortdog’s Discord


Set 12 Information

Set 12 All Utility Sources

All Utility Sources Set 12 Patch 14.18

1-Cost Orb Layout

Missed Connections Augment

Regular Missed Connections. Created by @mindful_one_@twitter.com

Tournament Realm Missed Connections Augment

Tournament Realm Missed Connections. Created by @mindful_one_@twitter.com

Sugarcraft Rewards Table

Created by @mindful_one@twitter.com (Patch 14.18)

Portal Information

Portal: Loot Subscription Loot Table

Loot Subscription Loot Table (Patch 14.18)

Augment Information

Augment: Call to Chaos Rewards Table

Call to Chaos Augment Rewards Table (Patch 14.18)

Augment: Trait Tracker Spreadsheet

Spreadsheet for Trait Tracker created by Chabo (@zhou_yabo@twitter.com)

Spreadsheet https://bit.ly/3ziCGIG

Set 12 Trait Tracker Spreadsheet as of Patch 14.18 by Chabo (@zhou_yabo@twitter.com)

Augment: The Golden Egg Augment Rewards

The Golden Egg Augment Rewards Table (Patch 14.18)

Augment: A Golden Quest Augment Rewards

A Golden Quest Augment Rewards Table (Patch 14.18)

Augment: An Upgraded Adventure Rewards

An Upgraded Adventure Augment Rewards Table (Patch 14.18)

Augment: Fortune Favors the Bold Rewards

Fortune Favors the Bold Augment Rewards Table (Patch 14.18)


Bonus Loot Orbs Information

Graphic created by @mindful_one_@twitter.com


Bag Sizes and Shop Odds

Shop Odds & Bag Sizes (Patch 14.18)

Player Damage

Player Damage = Stage Player Damage + Surviving Enemies Damage

  • Stage Player Damage = 0/2/5/8/10/12/17/150
  • Surviving Enemies Damage = 1/1/1/1/1/etc

Last changed Patch 14.9



Tiebreaker Rules

(1) Ties are broken first by the “most dead” rule (more negative health = worse in tiebreakers) then

(2) “Prior health” (less health before losing = worse in tiebreaker)

(3) If players are still tied after applying both (1) & (2), we look back to see which of the tied players won a round most recently. That player has the advantage in the tiebreaker.

There's some confusion around the new tiebreaker rule in TFT. Ties are still broken first by the "most dead" rule (more negative health = worse in tiebreakers) and then by "prior health" (less health before losing = worse in tiebreaker). HOWEVER... 1/2 …if players are still tied after applying both of those rules (which happens rarely in standard TFT, but often in Hyper Roll) we then look back to see which of the tied players won a round MOST RECENTLY. That player has the advantage in the tiebreaker. 2/2

Link to Ananda’s original post


Augment Tree & Tables

Some Encounters move Augments around from their usual spots

  • If you get an augment at both 2-1 and 2-5, the 2-5 augment choices can show you things that typically appear in Stage 2 (like March of Progress or Clear Mind)
  • Augments which appear in the same Stage can now have different tiers e.g., 2-1 can be Gold and 2-5 can be Prismatic
  • Stage 4+ augments are all considered Stage 4 augments

Augment Tree (Unchanged since Patch 13.12)

Augment Tree in Table Format (Unchanged since Patch 13.12)