Set 12 Magic n’ Mayhem known interactions

  • Salvager charm not breaking emblems apart is intended.
  • Emblems & items on non-champions will not count towards SugarCraft stacks.
  • Chrono’s stun currently bypasses QSS by design. It will be changed at a later patch.

General TFT

  • Unsupported devices/OS (Running TFT on the following devices/OS will result in buggy interactions and frequent crashes):
    • iOS 12
    • Chrome OS
    • Windows 32-bit
    • Windows 7
    • Windows 8
    • Windows 8.1

Please note that due to the ever-changing nature of TFT, some of this info might be irrelevant as it relates to old sets or older designs of units/items/augments. TFTHub team will do our best to keep this info as relevant as possible.

  • Summoned Units that were not on the board at the “Start of Combat” will NOT get Augment buffs that apply at the “Start of Combat” (ex: Unified Resistance, Built Different).
  • “Delayed damage” bug is when you take part of the intended player damage first, then after the round ends the game corrects itself by applying the remainder of the intended damage.
  • Units need to be alive for any effects gained through items/traits/augments to apply. There shouldn’t be any lingering effects (ex: a 100% crit ult will no longer have 100% crit if the unit dies, % health executions will not trigger, etc).
  • The augment “Young, Wild and Free” allows players to bypass carousel priority. This is intended.
  • Picking the augment “Cruel Pact” and dying before 10 minutes of game time will lock you out of doing anything and you are unable to start a new game until those 10 minutes have passed. (Augment is currently removed in Set 12)
  • For certain multi-tier augments where you can get a regular version and a stronger version. Only the stronger version will be used (ex: picking both Rich Get Richer and Hedge Fund only grants you the effects of the stronger augment Hedge Fund).
  • If the pool is empty of a certain cost there will not be a unit of said cost on the carousel (this most commonly happens with 5 costs).

Long Term Bugs
These bugs are unlikely to be fixed due to how deep rooted they are

  • Ghost boards are usually weaker due to some missing trait/unit/augment effects.
  • A unit with a random emblem effect can be obtained even though it does not have an equipped emblem.
  • Unintended 4☆ units can sometimes appear in post-battle menus.
  • Damage applied to shields does not show up in the battle charts (units are still doing damage and healing from damaging shields, only the numbers are not count properly)
  • Right clicking an enemy unit’s skill always shows the 1☆ info in the tooltip.
  • Recombobulator sometimes messes up the displayed synergies (visual bug).
  • If you have a 3☆ unit on the field already but are rolling during the transition screens of your team traveling to the enemy board, it is possible to roll that unit that you’ve already 3☆ed.
  • Items/consumables can very rarely overlap on the item bench.
  • Slamming emblems during the transition phase (between planning & combat) can sometimes deactivate some traits. Slamming emblems last second is not recommended, it usually doesn’t go well for you.

(Source: Mortdog’s Discord)

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